Space Fighter
A "shmup" game for Computer Programming C++
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GameObject Member List

This is the complete list of members for GameObject, including all inherited members.

Activate()GameObjectinlinevirtual
Deactivate()GameObjectinlinevirtual
Draw(SpriteBatch &spriteBatch)=0GameObjectpure virtual
GameObject()GameObject
GetCollisionRadius() constGameObjectinlinevirtual
GetCollisionType() const =0GameObjectpure virtual
GetCurrentLevel()GameObjectinlinestatic
GetHalfDimensions() constGameObjectvirtual
GetIndex() constGameObjectinlinevirtual
GetPosition()GameObjectinlinevirtual
GetPreviousPosition()GameObjectinlinevirtual
HasMask(CollisionType mask) constGameObjectinlinevirtual
Hit(const float damage)GameObjectinlinevirtual
IsActive() constGameObjectinlinevirtual
IsDrawnByLevel() constGameObjectinlinevirtual
IsMask(CollisionType mask) constGameObjectinlinevirtual
IsOnScreen() constGameObjectprotectedvirtual
SetCollisionRadius(const int radius)GameObjectinlineprotectedvirtual
SetCurrentLevel(Level *pLevel)GameObjectinlinestatic
SetPosition(const float x, const float y)GameObjectprotectedvirtual
SetPosition(const Vector2 &position)GameObjectprotectedvirtual
ToString() const =0GameObjectpure virtual
TranslatePosition(const float x, const float y)GameObjectprotectedvirtual
TranslatePosition(const Vector2 &offset)GameObjectprotectedvirtual
Update(const GameTime &gameTime)GameObjectvirtual
~GameObject()GameObjectinlinevirtual