33 virtual std::string
GetKey()
const = 0;
Contains timing values for game updates and rendering.
Interface for an object that can have items attached to it.
Interface for a particle emitter.
virtual std::string GetAttachmentType() const =0
virtual std::string GetKey() const =0
virtual void Update(const GameTime &gameTime)=0
virtual void AttachTo(IAttachable *pAttachable, Vector2 &position)=0
Defines a vector with 2 components (x and y).
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...