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Space Fighter
A "shmup" game for Computer Programming C++
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This is the complete list of members for Projectile, including all inherited members.
| Activate(const Vector2 &position, bool wasShotByPlayer=true) | Projectile | virtual |
| GameObject::Activate() | GameObject | inlinevirtual |
| Deactivate() | GameObject | inlinevirtual |
| Draw(SpriteBatch &spriteBatch) | Projectile | virtual |
| GameObject() | GameObject | |
| GetCollisionRadius() const | GameObject | inlinevirtual |
| GetCollisionType() const | Projectile | virtual |
| GetCurrentLevel() | GameObject | inlinestatic |
| GetDamage() const | Projectile | inlinevirtual |
| GetDirection() | Projectile | inlineprotectedvirtual |
| GetHalfDimensions() const | GameObject | virtual |
| GetIndex() const | GameObject | inlinevirtual |
| GetPosition() | GameObject | inlinevirtual |
| GetPreviousPosition() | GameObject | inlinevirtual |
| GetProjectileType() const | Projectile | inlineprotectedvirtual |
| GetSpeed() const | Projectile | inlineprotectedvirtual |
| HasMask(CollisionType mask) const | GameObject | inlinevirtual |
| Hit(const float damage) | GameObject | inlinevirtual |
| IsActive() const | GameObject | inlinevirtual |
| IsDrawnByLevel() const | GameObject | inlinevirtual |
| IsMask(CollisionType mask) const | GameObject | inlinevirtual |
| IsOnScreen() const | GameObject | protectedvirtual |
| Projectile() | Projectile | |
| SetCollisionRadius(const int radius) | GameObject | inlineprotectedvirtual |
| SetCurrentLevel(Level *pLevel) | GameObject | inlinestatic |
| SetDamage(const float damage) | Projectile | inlineprotectedvirtual |
| SetDirection(const Vector2 direction) | Projectile | inlineprotectedvirtual |
| SetPosition(const float x, const float y) | GameObject | protectedvirtual |
| SetPosition(const Vector2 &position) | GameObject | protectedvirtual |
| SetSpeed(const float speed) | Projectile | inlineprotectedvirtual |
| SetTexture(Texture *pTexture) | Projectile | inlinestatic |
| ToString() const | Projectile | virtual |
| TranslatePosition(const float x, const float y) | GameObject | protectedvirtual |
| TranslatePosition(const Vector2 &offset) | GameObject | protectedvirtual |
| Update(const GameTime &gameTime) | Projectile | virtual |
| WasShotByPlayer() const | Projectile | inlineprotectedvirtual |
| ~GameObject() | GameObject | inlinevirtual |
| ~Projectile() | Projectile | inlinevirtual |