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Space Fighter
A "shmup" game for Computer Programming C++
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This is the complete list of members for Level, including all inherited members.
| AddGameObject(GameObject *pGameObject) | Level | inlinevirtual |
| Draw(SpriteBatch &spriteBatch) | Level | virtual |
| GetAlpha() const | Level | virtual |
| GetBackgroundAudio() | Level | inlineprotectedvirtual |
| GetClosestObject(const Vector2 position, const float range) | Level | inline |
| GetCollisionManager() | Level | inlineprotectedvirtual |
| GetGameplayScreen() const | Level | inlineprotectedvirtual |
| HandleInput(const InputState &input) | Level | virtual |
| IsScreenTransitioning() const | Level | inlinevirtual |
| Level() | Level | |
| LoadContent(ResourceManager &resourceManager) | Level | virtual |
| SetBackground(Texture *pBackground) | Level | inlinevirtual |
| SetBackgroundAudio(AudioSample *pAudio) | Level | inlineprotectedvirtual |
| SetGameplayScreen(GameplayScreen *pGameplayScreen) | Level | inlinevirtual |
| SpawnExplosion(GameObject *pExplodingObject) | Level | virtual |
| UnloadContent() | Level | inlinevirtual |
| Update(const GameTime &gameTime) | Level | virtual |
| UpdateSectorPosition(GameObject *pGameObject) | Level | virtual |
| ~Level() | Level | virtual |