Space Fighter
A "shmup" game for Computer Programming C++
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KatanaEngine::InputState Member List
This is the complete list of members for
KatanaEngine::InputState
, including all inherited members.
Game
class
KatanaEngine::InputState
friend
GetGamePadState
(const int8_t gamePadIndex) const
KatanaEngine::InputState
GetMousePosition
() const
KatanaEngine::InputState
inline
InputState
()
KatanaEngine::InputState
IsButtonDown
(Button button, int8_t &indexOut, int8_t controllingIndex=-1) const
KatanaEngine::InputState
IsButtonUp
(Button button, int8_t &indexOut, int8_t controllingIndex=-1) const
KatanaEngine::InputState
IsKeyDown
(Key key) const
KatanaEngine::InputState
IsKeyUp
(Key key) const
KatanaEngine::InputState
IsMouseButtonDown
(MouseButton button) const
KatanaEngine::InputState
inline
IsMouseButtonUp
(MouseButton button) const
KatanaEngine::InputState
inline
IsNewButtonPress
(Button button, int8_t &indexOut, int8_t controllingIndex=-1) const
KatanaEngine::InputState
IsNewButtonRelease
(Button button, int8_t &indexOut, int8_t controllingIndex=-1) const
KatanaEngine::InputState
IsNewKeyPress
(Key key) const
KatanaEngine::InputState
IsNewKeyRelease
(Key key) const
KatanaEngine::InputState
IsNewMouseButtonPress
(MouseButton button) const
KatanaEngine::InputState
inline
IsNewMouseButtonRelease
(MouseButton button) const
KatanaEngine::InputState
inline
MAX_NUM_GAMEPADSTATES
KatanaEngine::InputState
static
WasMouseButtonDown
(MouseButton button) const
KatanaEngine::InputState
inline
WasMouseButtonUp
(MouseButton button) const
KatanaEngine::InputState
inline
~InputState
()
KatanaEngine::InputState
inline
virtual
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