Space Fighter
A "shmup" game for Computer Programming C++
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Screen.h File Reference

Go to the source code of this file.

Classes

class  KatanaEngine::Screen
 Base class for all game screens and menus. More...
 

Namespaces

namespace  KatanaEngine
 Katana Engine is a library of classes, interfaces, and value types that provides a foundation for developing two-dimensional games in C++.
 

Typedefs

typedef void(* KatanaEngine::OnExit) (Screen *pScreen)
 Callback function for when Exit() is called on a screen and it begins to transition out.
 
typedef void(* KatanaEngine::OnRemove) (Screen *pScreen)
 Callback function for when a screen has completely exited and is about to be removed by the screen manager.