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| namespace | KatanaEngine |
| | Katana Engine is a library of classes, interfaces, and value types that provides a foundation for developing two-dimensional games in C++.
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| typedef void(* | KatanaEngine::OnExit) (Screen *pScreen) |
| | Callback function for when Exit() is called on a screen and it begins to transition out.
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| typedef void(* | KatanaEngine::OnRemove) (Screen *pScreen) |
| | Callback function for when a screen has completely exited and is about to be removed by the screen manager.
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