Space Fighter
A "shmup" game for Computer Programming C++
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MouseState.h
Go to the documentation of this file.
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/*
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██╗ ██╗ █████╗ ████████╗ █████╗ ███╗ ██╗ █████╗
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██║ ██╔╝ ██╔══██╗ ╚══██╔══╝ ██╔══██╗ ████╗ ██║ ██╔══██╗
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█████╔╝ ███████║ ██║ ███████║ ██╔██╗ ██║ ███████║
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██╔═██╗ ██╔══██║ ██║ ██╔══██║ ██║╚██╗██║ ██╔══██║
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██║ ██╗ ██║ ██║ ██║ ██║ ██║ ██║ ╚████║ ██║ ██║
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╚═╝ ╚═╝ ╚═╝ ╚═╝/\ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═══╝ ╚═╝ ╚═╝
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/vvvvvvvvvvvvvvvvvvv \=========================================,
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`^^^^^^^^^^^^^^^^^^^ /---------------------------------------"
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Katana Engine \/ © 2012 - Shuriken Studios LLC
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http://www.shurikenstudios.com
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*/
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#pragma once
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namespace
KatanaEngine
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{
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enum class
MouseButton
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{
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Left
= 1,
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Right
,
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Center
,
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BACK
,
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FORWARD
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};
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}
KatanaEngine
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...
Definition
Animation.cpp:18
KatanaEngine::MouseButton
MouseButton
Defines the buttons for a mouse.
Definition
MouseState.h:22
KatanaEngine::MouseButton::Center
@ Center
KatanaEngine::MouseButton::FORWARD
@ FORWARD
KatanaEngine::Button::BACK
@ BACK
KatanaEngine::Key::Right
@ Right
KatanaEngine::Key::Left
@ Left
doxy_src
KatanaEngine
MouseState.h
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