Space Fighter
A "shmup" game for Computer Programming C++
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KatanaEngine::IParticle Class Referenceabstract

Interface for a particle. More...

#include <IParticle.h>

Inheritance diagram for KatanaEngine::IParticle:

Public Member Functions

virtual bool IsActive () const =0
 
virtual void Initialize (Vector2 &position)=0
 
virtual void Update (const GameTime &gameTime)=0
 

Detailed Description

Interface for a particle.

Definition at line 23 of file IParticle.h.

Member Function Documentation

◆ Initialize()

virtual void KatanaEngine::IParticle::Initialize ( Vector2 & position)
pure virtual

Implemented in KatanaEngine::Particle.

◆ IsActive()

virtual bool KatanaEngine::IParticle::IsActive ( ) const
pure virtual

Implemented in KatanaEngine::Particle.

◆ Update()

virtual void KatanaEngine::IParticle::Update ( const GameTime & gameTime)
pure virtual

Implemented in KatanaEngine::Particle.


The documentation for this class was generated from the following file: