Space Fighter
A "shmup" game for Computer Programming C++
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SpriteBatch.h File Reference

Go to the source code of this file.

Classes

class  KatanaEngine::SpriteBatch
 Enables a group of sprites to be drawn using the same settings. More...
 

Namespaces

namespace  KatanaEngine
 Katana Engine is a library of classes, interfaces, and value types that provides a foundation for developing two-dimensional games in C++.
 

Enumerations

enum class  KatanaEngine::TextAlign { KatanaEngine::Left , KatanaEngine::Center , KatanaEngine::Right }
 Defines the states for text alignment. More...
 
enum class  KatanaEngine::SpriteSortMode {
  KatanaEngine::BackToFront , KatanaEngine::Deferred , KatanaEngine::FrontToBack , KatanaEngine::Immediate ,
  KatanaEngine::Texture
}
 Defines the methods for sorting sprites before rendering. More...
 
enum class  KatanaEngine::BlendState { KatanaEngine::Alpha , KatanaEngine::Additive }
 Defines the way in which textures blending will be calculated. More...