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Space Fighter
A "shmup" game for Computer Programming C++
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Go to the source code of this file.
Classes | |
| class | KatanaEngine::SpriteBatch |
| Enables a group of sprites to be drawn using the same settings. More... | |
Namespaces | |
| namespace | KatanaEngine |
| Katana Engine is a library of classes, interfaces, and value types that provides a foundation for developing two-dimensional games in C++. | |
Enumerations | |
| enum class | KatanaEngine::TextAlign { KatanaEngine::Left , KatanaEngine::Center , KatanaEngine::Right } |
| Defines the states for text alignment. More... | |
| enum class | KatanaEngine::SpriteSortMode { KatanaEngine::BackToFront , KatanaEngine::Deferred , KatanaEngine::FrontToBack , KatanaEngine::Immediate , KatanaEngine::Texture } |
| Defines the methods for sorting sprites before rendering. More... | |
| enum class | KatanaEngine::BlendState { KatanaEngine::Alpha , KatanaEngine::Additive } |
| Defines the way in which textures blending will be calculated. More... | |