Space Fighter
A "shmup" game for Computer Programming C++
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IParticleInitializer.h
Go to the documentation of this file.
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/*
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██╗ ██╗ █████╗ ████████╗ █████╗ ███╗ ██╗ █████╗
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██║ ██╔╝ ██╔══██╗ ╚══██╔══╝ ██╔══██╗ ████╗ ██║ ██╔══██╗
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█████╔╝ ███████║ ██║ ███████║ ██╔██╗ ██║ ███████║
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██╔═██╗ ██╔══██║ ██║ ██╔══██║ ██║╚██╗██║ ██╔══██║
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██║ ██╗ ██║ ██║ ██║ ██║ ██║ ██║ ╚████║ ██║ ██║
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╚═╝ ╚═╝ ╚═╝ ╚═╝/\ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═══╝ ╚═╝ ╚═╝
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/vvvvvvvvvvvvvvvvvvv \=========================================,
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`^^^^^^^^^^^^^^^^^^^ /---------------------------------------"
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Katana Engine \/ © 2012 - Shuriken Studios LLC
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http://www.shurikenstudios.com
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*/
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#pragma once
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#include "
KatanaEngine.h
"
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namespace
KatanaEngine
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{
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class
IParticleInitializer
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{
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public
:
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virtual
void
Initialize
(
IParticle
* pParticle,
Vector2
& position)
const
= 0;
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};
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}
KatanaEngine.h
KatanaEngine::IParticle
Interface for a particle.
Definition
IParticle.h:24
KatanaEngine::IParticleInitializer
Interface for a particle initializer.
Definition
IParticleInitializer.h:24
KatanaEngine::IParticleInitializer::Initialize
virtual void Initialize(IParticle *pParticle, Vector2 &position) const =0
Initializes a particle.
KatanaEngine::Vector2
Defines a vector with 2 components (x and y).
Definition
Vector2.h:21
KatanaEngine
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...
Definition
Animation.cpp:18
doxy_src
KatanaEngine
IParticleInitializer.h
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