Space Fighter
A "shmup" game for Computer Programming C++
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IParticleUpdater.h
Go to the documentation of this file.
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/*
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██╗ ██╗ █████╗ ████████╗ █████╗ ███╗ ██╗ █████╗
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██║ ██╔╝ ██╔══██╗ ╚══██╔══╝ ██╔══██╗ ████╗ ██║ ██╔══██╗
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█████╔╝ ███████║ ██║ ███████║ ██╔██╗ ██║ ███████║
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██╔═██╗ ██╔══██║ ██║ ██╔══██║ ██║╚██╗██║ ██╔══██║
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██║ ██╗ ██║ ██║ ██║ ██║ ██║ ██║ ╚████║ ██║ ██║
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╚═╝ ╚═╝ ╚═╝ ╚═╝/\ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═══╝ ╚═╝ ╚═╝
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/vvvvvvvvvvvvvvvvvvv \=========================================,
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`^^^^^^^^^^^^^^^^^^^ /---------------------------------------"
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Katana Engine \/ © 2012 - Shuriken Studios LLC
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http://www.shurikenstudios.com
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*/
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#pragma once
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#include "
KatanaEngine.h
"
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namespace
KatanaEngine
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{
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class
IParticleUpdater
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{
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public
:
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virtual
void
Update
(
IParticle
* pParticle,
const
GameTime
& gameTime)
const
= 0;
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};
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}
KatanaEngine.h
KatanaEngine::GameTime
Contains timing values for game updates and rendering.
Definition
GameTime.h:21
KatanaEngine::IParticle
Interface for a particle.
Definition
IParticle.h:24
KatanaEngine::IParticleUpdater
Interface for a particle updater.
Definition
IParticleUpdater.h:24
KatanaEngine::IParticleUpdater::Update
virtual void Update(IParticle *pParticle, const GameTime &gameTime) const =0
Updates a particle.
KatanaEngine
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...
Definition
Animation.cpp:18
doxy_src
KatanaEngine
IParticleUpdater.h
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