Space Fighter
A "shmup" game for Computer Programming C++
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IParticleUpdater.h
Go to the documentation of this file.
1
2/*
3 ██╗ ██╗ █████╗ ████████╗ █████╗ ███╗ ██╗ █████╗
4 ██║ ██╔╝ ██╔══██╗ ╚══██╔══╝ ██╔══██╗ ████╗ ██║ ██╔══██╗
5 █████╔╝ ███████║ ██║ ███████║ ██╔██╗ ██║ ███████║
6 ██╔═██╗ ██╔══██║ ██║ ██╔══██║ ██║╚██╗██║ ██╔══██║
7 ██║ ██╗ ██║ ██║ ██║ ██║ ██║ ██║ ╚████║ ██║ ██║
8 ╚═╝ ╚═╝ ╚═╝ ╚═╝/\ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═══╝ ╚═╝ ╚═╝
9 /vvvvvvvvvvvvvvvvvvv \=========================================,
10 `^^^^^^^^^^^^^^^^^^^ /---------------------------------------"
11 Katana Engine \/ © 2012 - Shuriken Studios LLC
12 http://www.shurikenstudios.com
13*/
14
15#pragma once
16
17#include "KatanaEngine.h"
18
19namespace KatanaEngine
20{
21
24 {
25
26 public:
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31 virtual void Update(IParticle* pParticle, const GameTime& gameTime) const = 0;
32
33
34 };
35
36}
Contains timing values for game updates and rendering.
Definition GameTime.h:21
Interface for a particle.
Definition IParticle.h:24
Interface for a particle updater.
virtual void Update(IParticle *pParticle, const GameTime &gameTime) const =0
Updates a particle.
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...
Definition Animation.cpp:18