Here is a list of all functions with links to the classes they belong to:
- i -
- Initialize() : EnemyShip, KatanaEngine::IParticle, KatanaEngine::IParticleInitializer, KatanaEngine::Particle, KatanaEngine::ParticleInitializer, PlayerShip, Ship
- InitializeScreenManager() : KatanaEngine::Game
- InputState() : KatanaEngine::InputState
- IsActive() : Explosion, GameObject, KatanaEngine::IParticle, KatanaEngine::Particle, Weapon
- IsAttachedToPlayer() : Weapon
- IsButtonDown() : KatanaEngine::GamePadState, KatanaEngine::InputState
- IsButtonUp() : KatanaEngine::GamePadState, KatanaEngine::InputState
- IsCloneable() : KatanaEngine::Animation, KatanaEngine::AudioSample, KatanaEngine::Font, KatanaEngine::Resource, KatanaEngine::Texture
- IsDisplayed() : KatanaEngine::MenuItem
- IsDrawnByLevel() : GameObject
- IsExiting() : KatanaEngine::Screen
- IsInRange() : KatanaEngine::Math
- IsInvulnurable() : Ship
- IsKeyDown() : KatanaEngine::InputState
- IsKeyUp() : KatanaEngine::InputState
- IsMask() : GameObject
- IsMouseButtonDown() : KatanaEngine::InputState
- IsMouseButtonUp() : KatanaEngine::InputState
- IsNewButtonPress() : KatanaEngine::InputState
- IsNewButtonRelease() : KatanaEngine::InputState
- IsNewKeyPress() : KatanaEngine::InputState
- IsNewKeyRelease() : KatanaEngine::InputState
- IsNewMouseButtonPress() : KatanaEngine::InputState
- IsNewMouseButtonRelease() : KatanaEngine::InputState
- IsOnScreen() : GameObject
- IsOrigin() : KatanaEngine::Point
- IsPlaying() : KatanaEngine::Animation
- IsQuittingGame() : MainMenuScreen
- IsScreenTransitioning() : Level
- IsSelected() : KatanaEngine::MenuItem
- IsZero() : KatanaEngine::Vector2