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Space Fighter
A "shmup" game for Computer Programming C++
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Interface for a particle renderer. More...
#include <IParticleRenderer.h>

Public Member Functions | |
| virtual void | Draw (IParticle *pParticle, SpriteBatch &spriteBatch) const =0 |
| Draws the particle. | |
Interface for a particle renderer.
Definition at line 23 of file IParticleRenderer.h.
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pure virtual |
Draws the particle.
| pParticle | A pointer to the particle to draw. |
| spriteBatch | A reference to the game's sprite batch, used for rendering. |
Implemented in KatanaEngine::ParticleRenderer.