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Space Fighter
A "shmup" game for Computer Programming C++
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Basic particle updater. More...
#include <ParticleRenderer.h>

Public Member Functions | |
| virtual void | Draw (IParticle *pParticle, SpriteBatch &spriteBatch) const |
| Draws the particle. | |
| void | SetTexture (Texture *pTexture) |
| Sets the texture to use when rendering the particle. | |
Basic particle updater.
Definition at line 24 of file ParticleRenderer.h.
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inlinevirtual |
Draws the particle.
| pParticle | A pointer to the particle to draw. |
| spriteBatch | A reference to the game's sprite batch, used for rendering. |
Implements KatanaEngine::IParticleRenderer.
Definition at line 32 of file ParticleRenderer.h.
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inline |
Sets the texture to use when rendering the particle.
| pTexture | A pointer to the texture to use. |
Definition at line 48 of file ParticleRenderer.h.