Space Fighter
A "shmup" game for Computer Programming C++
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Class Index
A
|
B
|
C
|
E
|
F
|
G
|
I
|
L
|
M
|
P
|
R
|
S
|
T
|
V
|
W
A
Animation
(
KatanaEngine
)
AudioSample
(
KatanaEngine
)
B
BioEnemyShip
Blaster
C
CollisionManager
CollisionType
Color
(
KatanaEngine
)
E
EnemyShip
Explosion
F
Font
(
KatanaEngine
)
G
Game
(
KatanaEngine
)
GameObject
GamePadButtons
(
KatanaEngine
)
GamePadDPad
(
KatanaEngine
)
GamePadState
(
KatanaEngine
)
GamePadThumbSticks
(
KatanaEngine
)
GamePadTriggers
(
KatanaEngine
)
GameplayScreen
GameTime
(
KatanaEngine
)
I
IAttachable
(
KatanaEngine
)
IAttachment
(
KatanaEngine
)
InputState
(
KatanaEngine
)
IParticle
(
KatanaEngine
)
IParticleInitializer
(
KatanaEngine
)
IParticleRenderer
(
KatanaEngine
)
IParticleUpdater
(
KatanaEngine
)
L
Level
Level01
Level02
M
MainMenuScreen
Math
(
KatanaEngine
)
MenuItem
(
KatanaEngine
)
MenuScreen
(
KatanaEngine
)
P
Particle
(
KatanaEngine
)
ParticleEmitter
(
KatanaEngine
)
ParticleInitializer
(
KatanaEngine
)
ParticlePool
(
KatanaEngine
)
ParticleRenderer
(
KatanaEngine
)
ParticleUpdater
(
KatanaEngine
)
PlayerShip
Point
(
KatanaEngine
)
Projectile
R
Region
(
KatanaEngine
)
RenderTarget
(
KatanaEngine
)
Resource
(
KatanaEngine
)
ResourceManager
(
KatanaEngine
)
S
Screen
(
KatanaEngine
)
ScreenManager
(
KatanaEngine
)
Ship
SpaceFighter
SpriteBatch
(
KatanaEngine
)
T
Texture
(
KatanaEngine
)
TriggerType
V
Vector2
(
KatanaEngine
)
W
Weapon
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